Tag: mounts of mayhem

  • SSP – Hold My Spear

    SSP – Hold My Spear

    After two days full of non-stop horse breeding, I have finally achieved the (near) perfect horse. Clocking in at 54 sticks (14.1m/s14.1m/s), 5 block jump height and 24 health, this grey horse combined with my Sharpness V netherite spear can one-hit almost every common mob.

    Grey horse, with black dots, wearing netherite horse armour.

    Side note: I’ve made the decision to take Fire Aspect off of my spear, because in the event that I don’t one-hit a zombie, the zombie might set me on fire (if you didn’t know, zombies that are on fire have a (30∗regionalDifficulty)(30 * regionalDifficulty) percent chance to set you ablaze if it’s on fire, learn more about regional difficulty here). Also, I learned Looting can be applied to spears!

    Throughout my horse breeding, I also learned that mutation may occur, which is the slight chance that a bred horse will come out with colour/markings different to that of its parents.

    After spending ~30 hours with Mounts of Mayhem, I can conclude that as far as game drops go, this is a great one. Maybe even my favourite of them all! Now, I’m wondering if the four game drops we’ve had in 2025 meet the same expectations as a typical yearly update did. That’s Spring to Life (spring), Chase the Skies (summer), the Copper Age (fall), and Mounts of Mayhem (winter).

    These four game drops have introduced:

    • one new tiered weapon, the spear (first since 2024’s Tricky Trials, the mace)
    • one new gear tier, copper (first since 2020’s Nether Update, netherite)
    • six new mobs, the Happy Ghast, Copper Golem, Parched, Camel Husk, Nautilus and Zombie Nautilus (seven if you count the Zombie Horse as a “new mob”)
    • six new mob variants, the coral Zombie Nautilus, the warm farm animals and the cold farm animals (seven if you count the regular Zombie Nautilus as a “new variant”)
    • two new music discs, Tears and Lava Chicken (first since 2024’s Tricky Trials, Creator, Creator (Music Box) and Precipice)
    • two new flowers, the cactus flower and wildflowers (first since 2023’s Trails & Tales, the torchflower and pitcher plant)
    • one new painting, Dennis (first since 2024’s Tricky Trials, which added 20 – too many to list here!)
    • many new additions to the copper set of blocks
    • …and much more

    Personally, I feel the game drops have met my expectations for a yearly update. In fact, I feel the choice to switch to game drops entirely is a good one. It brings me back to my SSP, and Minecraft as a whole, much more often. If you have any other thoughts, let me know in the comments (assuming anyone is actually reading these)!

  • SSP – Mounts of Mayhem & Pediment Sculptures

    SSP – Mounts of Mayhem & Pediment Sculptures

    This is the first of (hopefully) many progress updates on my Minecraft survival singleplayer (SSP) world.

    1.21.11, also known as the Mounts of Mayhem game drop for Java edition, released about a week ago. A couple days ago I made the new advancement (Mob Kabob) and renewed Two By Two and Monsters Hunted by breeding the Nautilus and killing the Zombie Nautilus, Zombie Horse, Camel Husk and Parched.

    The Mob Kabob goal, achieved.

    Today, I collected all different types of Nautilus armour, with the exception of the netherite variant. I still need to find the new copper horse armour, and upgrade diamond horse armour to netherite to complete that collection.

    Horse armour and Nautilus armour.

    Outside of new features, I’ve continued work on the courthouse/town hall/whatever (more on that another time) by filling in the pediment with sculptures. I wanted to try including the Copper Golem statues introduced in the Copper Age game drop back in September.

    The town hall building, with new pediment sculptures.

    At one point, I’d like to make a recap of my SSP progress throughout the past four years, as I’ve spent countless hours on this world. There will be moments when I talk about something (for example: the courthouse looking structure) and you may wonder about when I built it, what purpose does/will it serve, etc. Having everything accessible to learn about on the blog will be quite helpful, I feel!

    Also, I’d like to apologize for the general messiness and loose format of these posts. My idea with these is not to type up anything fancy, but rather get my ideas off my chest and share my creations/interests with you all.

    If you made it this far, thank you so much for reading! I have some more plans for upcoming blogs, such as SSP recaps on specific topics like building creations and item collections, as well as other video games I’m interested in.